Download here: http://gg.gg/vai9n
The Rise of the Tomb Kings DLC for Total War: Warhammer 2 is finally available. After invading the sacred grounds within the crypt, a new enemy has risen and he brought his entire legion army with him! Will you be able to fight off the skeletal army that have risen from the crypt and sands before they take over Nehekhara? Total War: WARHAMMER II - Rise of the Tomb Kings. Subscribe to download Tomb Kings: Extended. Unique skills and items for the tech acquired Tomb Kings and some. The tomb kings arrive in total war: warhammer ii January 24, 2018 Nehekhara stirs today as legions of skeletal warriors and their vast constructs rise from the sands to reclaim their former glory. Download Total War Warhammer 2 Rise of the Tomb Kings for free via the Steam network. Steam can be found here. The original game (not included in this offer) is required to use, respectively, play the contents of the DLC. This is an EU key that can only be used / activated within Europe. Total War: WARHAMMER II – Rise of the Tomb Kings. New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns; Unique Race mechanics inspired by the Tomb Kings lore; 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black.
*Total War: Warhammer Ii - Rise Of The Tomb Kings download free. full
*Total War: Warhammer Ii - Rise Of The Tomb Kings Download Free Version
The Tomb Kings update was a patch released for Total War: Warhammer II on January 24, 2018.
*2New Content
*3Bug Fixes and ImprovementsOverview[edit | edit source]
After millennia sleeping beneath the sands of Nehekhara, Settra and the Tomb Kings rise again, to rebuild their empire anew! Those who don’t own the Rise of the Tomb Kings campaign pack will of course encounter them under AI control over the course of their Eye of the Vortex and Mortal Empires campaigns.
Also available is Tretch Craventail, Warhammer II’s first free Legendary Lord. He exemplifies the Skaven qualities of underhandedness, furtiveness and sublime guile, and he occupies a unique starting position up in Naggaroth. You can download him free from Steam’s Warhammer II page extra content listings.
To accompany Settra, Arkhan, Khalida, Khatep and Tretch, we’ve made a number of overhauls to many campaign and battle features in Warhammer II, including many battle and campaign rebalancing changes to improve the Mortal Empires experience.
In addition, Bretonnia has seen an extensive overhaul, with new skills for their Legendary Lords, a plethora of new technologies, and legendary buildings in specific settlements to more closely integrate their lands into Mortal Empires.
This update is applied via Steam auto-update to your Total War: WARHAMMER II client when Rise of the Tomb Kings launches.New Content[edit | edit source]Paid DLC[edit | edit source]
Rise of the Tomb Kings, adds new playable race: Tomb Kings.Free DLC[edit | edit source]Tretch Craventail and Clan Rictus added to Skaven.Other content updates[edit | edit source]Bretonnia additions
New skills for Louen Leoncoeur: Fount of Honour, Respected by All, Clarion Calls and Exemplary Conduct
New skills for Alberic de Bordeleaux: Lead from the Front, Coastal Expansion, Shipping Lanes, Appoint Reeves
New skills for the Fay Enchantress: Beacon of Devotion, Sacred Duty, Lady of the Land, Secrets of the Otherworld
New Bretonnia technologies: Secure Shores Decree, Sewer Cleaning Decree, Desert Purge Decree, Overseas Diplomacy, Support Religious Errantry, Encourage Fanaticism, Temple Tithes, Commission Carpenters, Longer Spears, Professional Fletchers, Siege Engineering, Registered Draft, Hay Stores, Farriers, Blinker Hoods, Improved Smelters, Glazing Kilns, Steel Furnaces, Master Swordsmiths, Regular Tournaments
New legendary building in Parravon for Bretonnia, High Elves, Wood Elves: Peaks of Parravon
New legendary building in Salzenmund for Bretonnia, Empire, Wood Elves, High Elves, Dark Elves: Forest of Laurelorn
New legendary building in Galbaraz for Dwarfs, Greenskins, Skaven: Oathgold Mine
New legendary building in Galbaraz for Vampire Counts and a Tomb Kings faction: Ruins of MourkainOld World Legendary Lord Trait Updates
Karl Franz:
*+10 diplomatic relations with Empire Provinces
*+2 Leadership
Azhag:
*+15% Leadership Aura Size
*+8 Leadership Aura Effect
Grimgor:
*+6 Leadership for Black Orcs in the army
*+5 Armour for Black Orcs in the army
Thorgrim:
*+15% Leadership Aura Size
*+8 Leadership Aura Effect
Archaon:
*+10% Physical Resist for Chaos Knight units in the army
*+25% Razing incomeBug Fixes and Improvements[edit | edit source]Headline improvements:[edit | edit source]
Rebalanced the Grand and Vortex campaigns to reduce Dwarf supremacy.
Improved ‘Dropped Orders’/units responsiveness during battles.
Improved Skaven units in auto-resolve.
Added a check-box to the army panel in campaign, so when end-turn notifications are disabled, the notifications for the selected army will still be enabled.
Battle AI is now less inclined to use deep unit formations (e.g. 5 units deep) and will use more varied and wider formations where appropriate
Campaign Battle difficulty modifiers are now applied to the AI correctly.
Battle AI is now less likely to clump when attacking a high Combat Potential unit or Lord, which used to make them easy to kill with ranged units or by flanking the clumped army.
Improved the Battle AI outflank analyser to check the number of entities currently in the unit, rather than the initial number. This will prevent the Battle AI from attempting to outflank an already engaged unit and surround single entity units under certain conditions.
Old World Legendary Lords traits and Bretonnia updates, see above for details.

Technical and Performance improvements[edit | edit source]General
Fixed a bug where the Campaign Map would flicker when the player minimized the game with ALT+TAB while changing graphics settings.
Fixed a crash when switching between maximum graphics settings and the “out of the box” “high” settings on AMD RX-480 GPU while running the game in DirectX12 (BETA).
Improved compatibility with the GTX 690 card, removing flickering, black terrain and low performance.
Fixed a crash that occurs on some AMD graphics cards when changing all graphics settings to their highest, then changing back to recommended settings.
Added recommended graphics settings for the GT 740 M card.

Campaign technical improvements
Fixed a rare end turn crash when an agent was left as the only unit in a force, and dies of attrition at the end of the round.
FPS performance has been improved when zooming out to max distance on the Campaign Map on some configurations.
Fixed a Multiplayer Campaign desync in the end turn cycle caused by Campaign script.
Fixed a Head to Head Multiplayer Campaign crash in the Vortex Campaign which was caused by the Event Feed.
Fixed a Mortal Empires campaign crash during the End Turn cycle for the Lizardmen faction.
Fixed a DirectX 12 bug for SLI users, where the diplomacy colours map overlay and storm seas would flicker in campaign modes.
Fixed a crash that could occur when alt-tabbing out during load screens.
Fixed a rare crash that would occur when removing units from an army on an AI faction during the end turn sequence.
Fixed a crash when a Lord is disbanded after a hero is given the command to embed in the army.
Fixed an end-turn crash when a lord died and the only other unit left in the army was a hero.

Gameplay Improvements[edit | edit source]Campaign
Campaign AI is now more likely to correctly deploy agents in regions owned by a different subculture, in order to apply their negative effects.
Wood Elf rebels no longer suffer from undead attrition.
The lake on the Campaign map at Tor Finu has been visually improved.
In the Eye of the Vortex campaign, the Campaign AI now prioritises attacking closer ritual locations if they can.
It is no longer possible to ask allied factions to join wars against Intervention Armies and Chaos/Skaven armies which are spawned when performing a ritual.
The “Load a save game” option is no longer available after failing to stop the AI from winning the Vortex Campaign on Legendary Difficulty.
The skills affecting stats for Saurus Temple Guards now also applies to Blessed Temple Guards.
Added new traits to the Bretonnian Damsel hero unit.
The “Night of Khaine” mission has a button which will now correctly take you to the Hero Vraneth location.
The “Blood Drinker” Quest is no longer cancelled when gaining a Defensive Alliance with the faction that owns Essen while the quest is active.
“Box of Eerie Noises” can no longer be collected from sea encounters, because it is meant to be crafted only.
Hero traits for some newly recruited units (e.g. “Lore Keeper” for the Vampire Counts) will now affect the local region where they are recruited as intended.
Corrected the requirements for the “Marital Prowess” mission.
The “Greenskin Filth” mission reward has been fixed.
Fixed a loyalty gain exploit when adding and removing followers to a character.
The Black Ark can now return to Full Speed stance after moving and switching stance.
Added a “Hall of Oaths” building chain to the Mount Gunbad settlement in Rib Peaks province.
Garrison armies no longer gain experience from special buildings, rites and lord abilities
Malekith’s “Seditious or Sanguine” skill now provides the correct effects.
Chaos incursion armies are now more likely to recruit additional units.
Fixed the effect gained from doing the Treasure hunt event “Undead Sentinels”.
Fixed the requirements for unlocking the secondary skills in the Beastmen Gorebull skill tree.
The Greenskins and Wurrzag can now build more resource buildings.
The visualisation for Storms at Sea on the water surface is no longer offset.
Fixed a bug where the Income and Public Order would not change / update if the player unticks the “Tax Province” feature while on the Building Browser.
Fixed cases where construction of buildings in campaign would take less time in harsh climates, rather than more time.
Queek’s objective to “Control Karak Eight Peaks” can no longer be achieved by forming a military alliance with the faction that controls it. He needs to own the settlement himself.
When capturing Wurtbad as Clan Angrund, the city no longer has two identical “Defence” building chains.
When Vlad uses Lightning Strike ability, Isabella will no longer be able to reinforce him in battle.
Removed some construction cost reduction buffs from common buildings to fix an exploit.
Improved cases where AI factions would offer a non-aggression pact on one turn, and end the pact on the next for no apparent reason.
The Silver Host faction wont recruit so many corpse carts anymore.
Added some missing animations for the Reaper Bolt Throwers units in the Black Creek Raiders rogue army.
The Beastmen “For Gore & Glory” mission has been fixed, so can no longer be completed by recruiting the wrong unit type.
Skaven corruption will now give extra “Menace Below” charges when intended.
Fixed an issue where after the Top Knotz faction became a migrating horde, they were no longer able to have any buildings or recruit new units.
When the Campaign AI Captures Karak Eight Peaks and then allies with Clan Angrund, you will no longer see Belegar Ironhammer travel to stand outside of the settlement indefinitely.
Fixed some instances where the balance of power would be further in the enemies favour when reinforcements were used compared to without.
Khazrak the One-Eye’s recruitment cost reduction for Bestigor units has been improved and is now -30%.
Queek Headtaker’s “Make It-It Better!” mission can now be completed when taking control of a settlement with a Lair already constructed.
Fixed an issue where the Dragon Cloak of Fryskar could be completed when raiding with an army other than Ungrim’s.
Research rate is now low-capped at zero and will no longer go negative.
Disbanded Black Arks no longer count towards victory objectives.
Reiksfort can now be constructed in Marienburg.
Fixed an issue where Waywatchers did not get armour-piercing missile damage bonus from the Hawkish Precision ability.
Skaven will now have the “Great Power” diplomatic penalty.
When conversing with Settra in diplomacy, players must verbally address him using his entire title-train, regardless of any embarrassment this may cause due to the presence of family members.
Luminark of Hysh can now be recruited in Saphery and Ghrond.
Garrisons that exceed 20 units should now prioritise units of higher tier when considering what units to take into battle.
Improved balance of power calculations for complex battles.
Added some missing Greenskin garrison hero characters.
Wurrzag can once again construct his special Savage Orc building chain
Savage Orcs resource added to the Floating Pyramid settlement in both the Vortex and Mortal Empires campaigns

Battle
Queek Headtaker can now use his “Menace Below” ability when entering the battle as a reinforcement.
Magic missiles, such as High / Dark elf arrows will steer more aggressively towards their targets.
Improved how large groups of multiple units navigate through destroyed gates in siege battles, in some cases.
The Skink Cohort (melee unit) will no longer use the wrong idle animation when standing on a wall.
Army Abilities can now target and be used directly on a Unit Card.
Improved the Skaven routing in the prelude battle. The enemy AI no longer recovers from routing and stands around idle.
After winning a battle, when the player chooses to run down the enemy rather than “End Battle”, the battle music will no longer stop playing when using the tactical map.
Improved Artillery pathfinding in the corners of the playable battle area.
Reduced the likelihood of the Battle AI sending units one-by-one to attack siege gates.
The Siege Defenders’ reinforcing AI is now less likely to hold its ground when entering the battle.
Added collision to a large rock at the edge of the infield in a Lizardmen battle map (lzd_hills_infield_a catchment 04).
Improved the matched fatal-attack animations for the High Elf Sun Dragon.
Improved Cold Ones matched combat animations, which could cause certain units to warp around when attacked by them.
Improved Terradon Riders matched combat animations being misaligned, when attacking certain units e.g. Chaos Warriors or Goblin Nasty Skulkers.
Improved the animation when the Blessed Carnosaur eats enemy units.
Added more exit points to some battle maps so units rout in a better direction.
Routing units are no longer able to attack their pursuers.
Improved how the “Soul Stealer” special ability miscasts.
Fixed a bug where Hell Cannons would shoot over the top of their target with certain map topography.
Improved cases in Chokepoint battles, where the Battle AI would approach the choke point but not engage with the enemy on the other side of it, or stand still on the other side of the choke point and receive missile damage.
Improved the responsiveness to attacking enemy units on walls when defending a siege battle.
Improved the Battle AI in the situation where a sieging army has breached a wall with towers, and then attempted to exit the settlement back down the siege towers when a gate was closer / more accessible.
Fixed a bug where the Steam Tank fatigue would continue to rise when it sat idle.
Alastair: The White Lion can no longer be dismembered (because he’s a unique Hero).
Removed the wind-up time from the Wand of Kharaidon spell.
Units will now more easily rout from The Abyss battle map.
Fixed a bug where, in some cases, rampaging units could follow routing units outside the playable area.
Fixed the Black Fire Pass map, where some elements would pop in too obviously.
Tidied up the collision in the Roq’Ato Free-For-All Battle Map.
Improved the collision on the Alluvail Plain Chokepoint battle map.
Removed an unnecessary impassable area on the Bladewind Pass Chokepoint map.
Tidied up the trees in the Blight Water Chokepoint battle map.
The “Cannot Move” effect of Net of Amyntok now correctly stops Skirmishers from pursuing their target with an attack order.
Added collision to an outcrop of rocks across the river in the Frigid Ford Chokepoint Battle Map.
Improved Terradon movement during melee animations.
Improved the chances of Eagle / Phoenix units using matched combat animations when melee attacking humanoid units.
Fixed the speed buff on The “Cavalryman” skill.
When in dispute with a hirsute brute, apply the boot with a firm DOOT DOOT.
Improved the collision on the Squiggly Beasts battle map and fixed some floating rocks.
Speeded up the Helblaster fire animation.
Fixed a bug where the player could put a unit into “Rampage” during a battle, but then break the command by issuing a movement order before they rampage.
Fixed cases where Rogue Army Great Cannons couldn’t fire in battles.
Improved the accuracy of Chaos Hellcanons.
Added collision to the fallen Dwarf statue in the middle of the East side of the Death Pass Deep Battle Map.
Movement speed is no longer capped in Laboratory mode.
Fixed some instances where Battle AI would not attack when it was clearly in their favour to do so.
Fixed a floating water plane in Hel Fenn battle map.
Fixed an issue where some Wood Elves projectiles would always fall short of their target within Laboratory mode.
Fixed an issue where an army could stand on top of mountains when sieging Mount Arachnos.
The Corrupter of the Shadowgrave effect will now correctly die out when the enemy Beastlord Lord has been killed in the Horn of the Wild Quest Battle.
The enemy Beastmen Lord will now show correctly within the Horn of the Wild Quest Battle.
Units can no longer be deployed inside a cliff on The Night Glens map.
Units can no longer be deployed inside a cliff on the Glade of the Lost map.
Units can no longer be deployed inside a cliff on the Erengrad Siege map when attacking.
Units can no longer be deployed inside a cliff on the Zoishenk Siege map when attacking.

Usability Improvements[edit | edit source]Total War: Warhammer Ii - Rise Of The Tomb Kings download free. fullGeneral
Removed the incorrectly listed “Life-Leeching” skill from the “Loremaster of Hoeth” unit page in the Game Guide.
Traditional Chinese subtitles now work with UI scaling above 100%.
Fixed some instances of inconsistent voice acting.
Fixed the preview images for user generated Custom Battle maps.
Fixed the tool-tip on the SSAO option in the Advanced Graphics settings.
Brightness and Gamma sliders can now be seen to take affect in the game’s front end.
Fixed a typo in Czech in the Dragon Cloak of Fyrskar quest description.Campaign
In Multiplayer head to head Vortex Campaign, when both players gain ritual currency at the same time, the currency “Gained this turn” value on the ritual bar tool-tip will no longer be doubled (/ won

https://diarynote.indered.space

コメント

最新の日記 一覧

<<  2025年7月  >>
293012345
6789101112
13141516171819
20212223242526
272829303112

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索